Showing posts with label toys. Show all posts
Showing posts with label toys. Show all posts

Monday, 18 September 2017

Maintaining Action Figures Clothing

Most of these tips are for cloth figure clothing.  These tips are by our opinion and we are not responsible for damages when trying these tips.

Steaming

Invest in a travel steamer or an iron with a steam function.  Get the type that looks like an upright canister with a side handle and a venting attachment at the top. Using this little miracle tool you can make uniforms look really sharp. It also will steam clean surface dust and help to upgrade the look of a cloth uniform. Regular ironing will scorch the fabric and leave shiny marks.  Work carefully and pull the cloth taut as you go. Hold the surface to be done between both hands and run it over the vents to "steam press" the garment. Holding it a little tightly helps. It takes a little practice and you'll probably get a couple of steamed fingers the first time out. Just work carefully and take your time.

Starching

Capes, berets and some other looser clothing needs some help keeping its shape. Try spraying it with diluted (1:1) starch, carefully forming the beret while on the figures head and letting it air dry. The item isn't rock-hard or anything it just stays where you put it now.

A way to form cloth berets, without a great deal of effort, to look like the way most soldiers wear them today. You'll need a bottle of Paul Mitchell Fast Drying Sculpting Spray or something similar.
  1. Put the Beret on your figure and form it how you like.
  2. Spray carefully and saturate the beret. Try to limit the spray just to the beret material.
  3. Use a tooth pick or bamboo skewer to hold the beret in the shape you desire (you could stuff the item or make a form for it) to keep your fingers from sticking to the item as it dries.
Once dried, it's not sticky and not noticeable. 

Dyeing

The following alternatives work well on all cotton cloth:
  1. A good dye to use is a VAT dye which will turn the fabric black (or whatever color you want) & will never come out. This dye is a bit caustic to use but works quick and lasts forever.
  2. For a dye that is less caustic,use a Procyonb dye (sometimes known as cold-dyes). These dyes require much more soaking but are still permanent.

If you're going dye natural leather, use the Fiebing's Oil based dyes. The Tandy dyes are alcohol based and tend to leech the natural oils out of the leather causing it to crack on you after a short time. The Fiebing's, being oil based, doesn't do this, and is actually a little more resilient and produces a finish that's easier to apply evenly.

Sewing

Many problems seen in action figure clothing is the fabric unravelling (usually behind a seam). To prevent this, you "overcast the seam" which means setting the sewing machine on zig zag and sewing the hidden edge of the fabric on the inside. 

Use one little stitch to hold the collars down so they don't curl up.


You can use 1.2 mm brass nails for realistically sized buttons. Stick them through the material, cut of the excess (most of the nail) and add a drop or two of fabric tac. 

Gluing

Having trouble glueing those little fabric insignia's to the fabric uniforms of your 12" figures?  Aleene's Original Tacky Glue comes in a gold-colored squeeze bottle with a white top. It dries clear, and more significantly, flexible. So the insignia's won't peel off the figure when you move them around.

When glueing fabric to plastic, if you use modeling cement (either tube or liquid type), it will dissolve or soften the plastic you're working with.  If you use this, make sure you apply it to the piece of plastic, and not the cloth! 

Superglues (cyanoacrylates) are probably the best thing there is for attaching buckles or straps onto a model permanently. It will set instantly if applied to anything natural like cotton or skin. If you're attaching straps or buckles, be sure to only apply a tiny dot exactly where the cloth attaches or it wil make the entire strap stiff. 


Washing

Here's how to get those garments white and bright again. You need to buy two things:
  • Softscrub With Bleach (the lemon version won't work)
  • Efferdent denture cleaning tablets
  1. Use a tupperware container large enough to lay the uniform flat.
  2. Wet the piece of clothing and put it in the container.
  3. Shake the Softscrub then apply it all over the item using a soft paintbrush.
  4. Wait about five minutes then add warm water to the container so that it covers the uniform by about and inch.
  5. Squirt some more Softscrub down on it and let it soak about 20-30 minutes - no longer.
  6. Now take out the garment and rinse well under warm water.
  7. Rinse out your container WELL and put about an inch and 1/2 of warm (not hot) water in it.
  8. Pop in two or three Efferdent tablets and place your garment flat in the container.
  9. Leave it in there overnight - about eight hours.
    Don't worry if the garment gets looking blue; it will go away in a couple of hours in the bath. It's removing any of the chlorine from the bleach and the baking soda and the Efferdent will really brighten the whites. You want all the chlorine gone because it would eventually yellow the garment. That's why using straight bleach isn't a good idea unless you Efferdent afterwards.
  10. Take out and rinse. If it still isn't white or bright enough-try the Efferdent bath again.
  11. Then rinse it well. You can use a "salad spinner" to spin all the excess water out.
  12. Dry flat.

To remove magic marker, try rubbing alcohol. Pour through the fabric from the back. This works well on some markers and pens.


Next week: Hmmm not sure.  Check back next Monday.

Chinook & Hobby West
"Where the Fun Begins!"
ph: 403-243-1997
Twitter: @HobbyAndToy

Thursday, 7 July 2016

Creating Display Dioramas & Accessories For Your Action Figures

We regularly ask for tips, article ideas and general info from guys and gals just like you!  Recently, we were send this article. For the full article scroll to the bottom and hit the link.

This is just an opinion post about what you may try to do yourself. We are not responsible for any loss, injury, theft, etc. regarding any of the tips in this post.


Making an Oil Drum


  • Take a 14 ounce can and remove the top and label. 
  • Use one of the new Euro-Openers that cut from the side for best results. Eat contents and clean can. Dry well. Using a hot glue gun, glue the top back on. 
  • Hot glue a 1/4" hex nut to the top near the edge and fill in the hole with glue. 
  • Spray the can one of 3 colors: sage green, battleship gray or mint green. 
  •  Label drums with rub on letters purchased from your local hobby shop.
  • Display!



Making Walls

Here's on way on how to make a stone wall:
  1. Items required: gravel, silicone RTV sealer (or caulking, or something similar), piece of wood as long as, and slightly wider than the section of wall you wish to build.
  2. Glue the pieces of gravel to the wood using the silicone. Mix and match (like a puzzle) the gravel to give straight lines on the sides and eventually the top. The wall will get heavy enough to cause distortions if you try to do it all at once. Do about an inch or two high along the entire length of the wall and then let the silicone cure. Continue to add an inch or two in height every day until the wall is high enough. 
  3. If you need a really thick stone wall, use a piece of Styrofoam and glue the gravel to the sides and top of the Styrofoam. The wall will still get heavy but the Styrofoam will help a bit!
  4. If you fit the gravel together tightly, you can make a replica of a mortar-less stone wall. If you prefer to make a replica of a wall with mortar between the rocks, make the wall as noted above and let the silicone cure. After the silicone cures, run a bead of Elmer's or another hobby glue along the joints between the gravel and then sprinkle fine sand over the glue. After that dries brush off the excess sand. You can get fine sand in different colors from a hobby store that carries supplies for sand art.
  5. Build the wall up to the end edges of the wood. This will allow you to make several sections of wall that will be smaller, easily stored and allow configuration changes for dioramas, etc. If you need to make a 90 degree corner, you can either make the corner as part of one section of wall, or make the wood ends as wide as the wall instead of a bit wider.
  6. To finish off the sections of wall, glue dirt, model railroad ground cover, etc to the wood at the base of the wall. Also glue in a few bits of straw to simulate taller growing grasses, etc. -- Rob S.

Making Barbed Wire

How to Make Barbed Wire: Items needed: 30 gauge wire (found in hobby stores, Wal-Mart, etc - used for flowers & stuff), twigs (about 1/2 inch diameter), piece of wood (about 1/2 inch thick, plywood OK), glue, locking pliers or forceps, wire cutters, drill & bits, saw, rag.

  1. Determine how much distance you want between fence posts. Also determine how high you want the fence to be (about 6 inches for a regular fence, about 16 inches or higher if you want to build a POW stockade).
  2. Cut your wood about 2" - 3" wide and 2" - 3" longer than you want the fence section to be.
  3. Cut the twigs to length, adding about 1/2 inch (or the thickness of your wood).
  4. Drill 1/2 inch holes in the wood where you want the fence posts to be.
  5. Glue fence posts into holes in wood. Set aside to dry thoroughly.
  6. Cut a piece of the wire two times the distance between the fence posts, plus an extra 12 inches. For a 12 inch length of fence the length will be 36 inches (12 inches times two plus 12 more inches). The extra 12 inches of wire will be used to wrap around the fence post and secure the wire to the post.
  7. Place the two ends of the wire together and pull the wire tight to form a doubled piece of wire.
  8. Using the vice grip pliers or forceps, grab each end of the doubled wire and twist the wire. Keep twisting the wire until it has about 1/8 inch or less between the places where the wire crosses over itself.
  9. Place the rag over the doubled & twisted wire and firmly pinch the wire (I fold the rag several times to give me a thicker pad of protection). Starting at one end of the twisted wire, squeeze and pull the rag along the length of the twisted wire (similar to closing a "zip-lock" bag). Do this a couple of times. What we are doing is setting the twist into the wire so when we remove the pliers/forceps the wire won't untwist by itself. You MUST use a rag or something similar because the wire will cut through skin if you try this with unprotected fingers!!! Set the wire aside.
  10. Repeat steps 6 through 9 until you have one strand of wire for every inch to inch-and-a-half of post height.
  11. Cut a bunch of 2" lengths of wire. Keep cutting, you'll need a BUNCH of these!
  12. Take the 2" pieces of wire and wrap them around the twisted wire sections. Start about 3 inches from one end and wrap them every inch. Make sure you wrap them tightly against the twisted wire, and wrap each one about 4 times around the twisted wire. These will be the "barb" part of your barbed wire fence. Don't worry about how long the ends are, just wrap the entire length of twisted wire. Do this for all pieces of twisted wire you made in steps 6 - 9.
  13. Take your wire cutters and snip off the extra length on each end of the barbs. Real barbs are about 1/2 inch long. I make the barbs a bit longer than normal (scale-wise) because they look better (i.e. you can see them!). Play around with the final length of your barbs and make them as long as you think looks good.
  14. Wrap the ends of each section of barbed wire around the fence posts and twist the wire back on itself to hold the wire onto the post. BE CAREFUL - the barbs are REAL! ;-) Snip off the extra wire. Do this on both sides of the fence section, starting about 1 inch from the wood and working up about an inch for every piece of wire.
  15. The fence section is finished. I make mine about 12 inches long so I can move them around easily. You can make them any length and any height. A good way to finish off the wooden bottom is to glue dirt, flocking, etc to the wood to simulate dirt, grass, etc. Need something besides fences? Make the sections of barbed wire and then coil them up to simulate coiled barbed wire. Use small (about 1 inch tall) pieces of smaller twigs glued into a wider section of wood, string the barbed wire between them and create "tanglefoot." Let your imagination roam wild! Good luck & have fun! -- Rob S

To see the complete article CLICK HERE
GI Joe® is a trademark of Hasbro, Inc.


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thanks for reading this blog post and we look forward to your sharing with us.

Happy Hobbying!!

Valerie

Thursday, 11 February 2016

Tips for Restringing or Retightening Action Figures


Over the years, we have purchased many collections with action figures in pieces because the elastics broke. We have also had parents come in asking if we repair action figures or if we can show/tell someone how to fix one.

Rob can show you. It is fairly easy if you are patient and have a steady hand.  But because Rob is pretty busy and hard to nail down, he found an article that should help you out with some great tips, references and steps.

The following is taken from that article and there is a link at the bottom of this post so you can go see what else you can do to fix up those figures.

Before you read the article, here's a few things you may want to have on hand for when you're ready to fix your action figures.

  1. a various selection of small 'O' rings or elastics
  2. a sectioned container to sort the 'O' rings
  3. a couple sizes of crotchet hooks (they come in metal, plastic & wood and can be found at craft stores)
  4. fine tip craft scissors or sprue cutters
  5. set of hobby screwdrivers










Are you sitting comfortably?  Then let's learn something neat!

------------------------------------------------------------------------------------------------------------

Idea 1
The best way to tighten your Action Figure involves a partial re-string. You need to shorten the single elastic (or you can use a new 'O' ring to reconnect the pieces) that connects the two legs and the neck. You need a long tool with a little hook on it like a crochet needle and a thin phillips screwdriver.
  1. Holding Joe securely, pull his head away from the neck hole until you see the elastic that loops around the neck hook.
  2. Push the screwdriver or crotchet hook through the loop to hold it securely above the neck hole.
  3. This will allow you to easily unhook the neck from the elastic.
  4. Set the head/neck aside.
  5. Pull and separate the lower section away from the upper.
    Now you will have Joes two legs and abdomen section free to work on. 
  6. You can shorten (tighten) the elastic by folding it an inch or so and then stitching it at that fold point. Make sure you stitch it securely.
    Now you can "re-string" Joe by putting the hook down through the neck hole past the arm elastics and out through the bottom of the chest hole. 
  7. Hook your tool onto your tightened elastic and pull it up through the neck hole again. This will take alot of elbow grease. It will be very tight now..
  8. Once you get it pulled just past the neck hole, stick in your screwdriver again to hold it above the neck hole.
  9. Now, you can easily rehook the neck hook to the elastic.
  10. Pull out the screwdriver, and you're done.
Joe is back to tight fighting shape! This process will also work for restringing or tightening the arm elastic as well. It sounds a little tough, but once you do it, it becomes really easy. -- John Medeiros


As for the floppy joints, I suggest the following (but only if you are brave): Grab some slide lock pliers, (you know, the big ones you use on the sink) and squeeze each pin and rivet gently until it begins to compress. Use the very edge of the plier face, and avoid contact with the plastic. I found this works better that tapping the joint with the hammer because you can watch the joint for stress cracks and stop at any time. You may experience a little paint flaking, but that is easily repainted. You also may want to wrap the pliers in a thin cloth. -- John

Idea 2:
I repaired a Cotswold Elite figure that had its arms come off. Anybody that has seen the cord inside these things should understand why. Here is how I fixed him:
  1. Get a rubber band, the size that is used on newspapers and triple it up.
  2. Take two bread twists and twist them together to form a piece about 4 or 5 inches long.
  3. Tie one end of the bread tie to the rubber band, after attaching the rubber band to one of of the arms, and thread the bread ties along with the other end of the rubber band through the body.
  4. Hook the other end of the rubber band on the other arm hook and then untie the bread ties. Your arms should snap right into place.
I don't know how long the rubber band will hold before it becomes brittle. It can't be any worse than that stupid cord that is in the figure though. This actually is a pretty easy fix as far as the arms are concerned. Give it a try if you ever have a figure do this to you. -- Jem


Other Ideas
Restringing arms and legs is easy except for the hip pins. They can be tricky to remove with out breaking them. Try a small awl or leather needle to pop them out. Then use some rubber cement to put them back in. To pull the rubber strings I use a coat hanger. The end makes a good hook and it is easy to pull the leg string out of the neck hole to attach the head. Do the same with the arm string . Hook one shoulder then pull the string through with the hanger and connect the other side. -- LordVader

When restringing arms and legs, I don't bother with the thigh pins myself. I leave them in if still serviceable. I bought a little bag of teeny tie wraps (the zip strip type) and just tie wrap the elastic loop to the still in there thigh pin. It works great with no noticable looseness for the extra .05 extra distance. -- Aaron


To read more of this article CLICK HERE

Please leave a comment about this post.



This blog post is opinion only and any damage/injury or loss to product or person is the responsibility of that person and Chinook & Hobby West and it's employees are not responsible.

Friday, 24 January 2014

Basic Slot Car Maintenance - Part 3

Make sure to check out Part 1 of our Basic Slot Car Maintenance to learn:
  • Fixing track to a Baseboard
  • Power drops and breaks
  • Testing Lane Change sections
and Part 2:
  • Cleaning
  • Lubricating the Chassis
  • Guide Braid/Blade replacement.




Welcome to the exciting hobby of Slot Cars.  At the beginning it is great fun, until everything starts to hesitate and slow down. That's when you need to look after your setup so you can continue with maximum enjoyment of your Slot Car experience.

You are here to learn abut how to maintain your Slot Car setup before it needs major maintenance (we hope we've caught you in time, lol)

Weather you have a small and simple setup or a 4+ lane for club racing, the proper cleaning routine is needed.


Tire Maintenance

Cleaning the tires gives the greatest amount of benefit to car performance.
Before using these tips, ensure that the track surface is clean and dust free.

For the novice:

  • Clean the rear tires with a slightly damp cloth.
  • Dry the rear tires.
  • Test the car on track.
A good tip is to visually check the colour of the rear tyres. If they are grey (the colour of dust) then they need cleaning. Repeat the process of cleaning and testing until the tires remain black after a track test. Then, the tires are ready to produce the best results.

For the experienced racer:

  • Clean the tires with tape (masking or gaffer tape or similar)
  • Test the car on track.

For the advanced racer:

  • Clean the tires with tape
  • Apply 3-in-1 oil (or similar) to the tire surface. Rub it in to the tire surface.
  • Gently remove any excess oil from the tire surface. Tires can be moist but not wet.
  • Test the car on track.
Tire truing is also recommended for the advanced racer and involves running the rear tyres on a flat surface of sand/glass paper to wear the tyres down to a smooth flat surface where 100% of the contact area touches the track surface.




Magnets & Downforce

What to race : A Super Resistant or Fully Detailed car?
Let's use the Audi R8 GT3 as a comparison. It comes in detailed and super-resistant form. With two cars of the same make,  in super-resistant and detailed build, the differing down-force between each car might influence your choice depedent upon what type of circuit you race on.

The magnets on both cars are the same so why the difference in down-force?
A super-resistant Audi R8 has a weight of 87 gm and a magnet force of 260 gm. This down-force is measured with the magnet fitted to the car. The overall downward weight on the track is, therefore, the force of the weight of the car and magnet together. E.g. 260gms. The magnet accounts for a force of (260-87) 173gms.
A detailed car has a higher weight of 93 gm and a magnet force of 277gms. The magnet added a force of (277-93) 184gms.

The 11gms difference between both cars is accounted for by no two magnets being alike in terms of their magnetic attraction (gauss value). Other factors such as flexibility of the chassis also come into play as does the condition of the track, thickness of the tyres, etc as the distance of magnet from rail is critical and exponential. The magnet being twice as close to the track doesn't mean it's effect is two-fold - it could be tens times stronger! So differences in all of these areas can make significant differences.

From a practical point of view, for racing both cars have good performance. This car does race well and feels sure-footed, even for those racers who prefer to race without a magnet (which is the best way to race in my opinion!).
Pros and cons are:
A light weight super-resistant car is superior on smooth track and/or long straights since it won’t be inclined to de-slot and can accelerate to top speed far quicker than a heavier fully detailed car. For circuits with bumps or only short straights a heavier car is recommended because the extra weight is required to keep the car in the slot and not so much is time is wasted accelerating along short straight lengths of the track.
If you have a car that sticks to the track too much check the underpan to see if the magnet can be moved to a different position. Usually, moving it foward lessens the downforce effect. When you are ready for more of a challenge, try removing the magnet completely. It's interesting to note that most Scalextric clubs ban the use of magnets!
---weights can also be used to increase downforce



Motors - An overview

An overview of Scalextric motors.

Scalextric motors are rigourously tested to help ensure that the Scalextric car is fitted with a motor that has good durability and will give many years of serviceable life without problems.

Is maintenance necessary?

Generally, a Scalextric motor needs no maintenance at all for the average home user. In fact, the car is built so that access to the motor is difficult. This is to comply with toy regulations and means that the motor has to be durable and maintenance free.

Maintenance for the enthusiast.

Enthusiasts may want to ensure that the motor is running at its optimum. Therefore, with chassis removed, it is possible to add a single drop of oil (3-in-1 light oil) to the ends of the motor shaft. Whilst this maintenance is carried out it is also good practice to clean all moving parts such as the pinion and axle gears and the axle bearings and lightly oil these components. Electrical contact cleaner can be used to clean the internal motor brushes but be sure to only carry out this maintenance on a cold motor.

Motor specifications

Scalextric motors are expected to be used at 12 to 15v. In practice they will work up to 18v without much problem. Above 20v seriously shortens the life of a motor.
In basic terms, current draw is 0.5 to 1Amp. However, strength or magnet, weight of car, grip of tyres are but just three factors that effect current draw.
Note that the current draw will only, and can only, be no more than the current available from the power source!
We recommend that only Scalexctric power supplies are used.
The standard Mabuchi S (SP) can motor or Mabuchi slimline motor (FF) fitted to most Scalextric cars are rated at 18,000 r.p.m. measured at 12v.

Performance Motor range

Motors can be changed for higher revving motors. See our Performance Motors range.
This range has 20,000, 25,000 and 30,000 rpm motors available.

Car Tuning

We do not recommend that any tuning is performed on an electric motor other than a spot of oil placed on the external motor shaft bearings - now and again. However, the components that act with a motor to deliver forward motion can be tuned. Adding a higher revving motor doesn't neccessarily mean quicker lap times or a better handling car! Different gear ratios can be used to effect the acceleration and braking of the car to improve the overall balance and performance. This is where tuning becomes more of an art. There are no strict guide lines to say what is best as so much depends upon such elements as driving technique, motor, car balance, tyre grip, track surface, hand controller, gear ratios and shape of track circuit - to name but a few variables - but making changes one step at a time and recording the differences is a steady logical way to go.

-----------------------------------------------------------

Extras

Performance Tyres

The performance range of tyres will fit most Scalextric cars.
Here's a brief guide to indicate which tyres will fit your car for those extra fast lap times.

C8413-Le-Mans-TyresC8413 - set of 4

Porsche 997
BMW 318Si
Aston Martin DBS
Dodge Viper
Peugeot 908
Nissan 350Z
Ford GT 2004
Nissan Skyline JGTC
Ford Mustang FR500C
Lamborghini Gallardo
Porsche Spyder
Ferrari F430
Maserati MC12
Aston Martin DBR9

C8414-Single-Seaters-TyresC8414 - set of 4

F1, Indy, A1GP cars.

C8415-American-Classics-TyresC8415 - set of 4

Chevrolet Camaro
Chevrolet Corvette Stingray
Ford Mustang
Ford Torino
Ferrari 330 P3/P4

C8416-Rally-TyresC8416 - set of 4

Chaparral 2F
Subaru Impreza
Ford Focus
Peugeot 307
Alfa Romeo 159
Seat Leon
Porsche 911 GT3R


We here at Chinook & Hobby West, would like you to have the maximum fun with your Slot Car set.  Please feel free to come down and talk to us about showing you how to clean and maintain your cars and tracks or to upgrade your cars to Digital.


We carry Scalextric 1:32 scale Slot Cars. We are expanding our selection for the slot car season of 2014-2015 (November to March).


source

Friday, 17 January 2014

Basic Slot Car Maintenance - Part 2

Make sure to check out Part 1 of our Basic Slot Car Maintenance to learn:

  • Fixing track to a Baseboard
  • Power drops and breaks
  • Testing Lane Change sections





Welcome to the exciting hobby of Slot Cars.  At the beginning it is great fun, until everything starts to hesitate and slow down. That's when you need to look after your setup so you can continue with maximum enjoyment of your Slot Car experience.

You are here to learn abut how to maintain your Slot Car setup before it needs major maintenance (we hope we've caught you in time, lol)

Weather you have a small and simple setup or a 4+ lane for club racing, the proper cleaning routine is needed.


Cleaning

Scalextric track

Since the year 2000, Scalextric amended the track design to improve the rigidity of the track and the ease of assembly. It is now possible to simply push two track pieces together in order to connect them, no need for fiddly connectors.

Cleaning Scalextric track

Light cleaning of track surface for daily use: Use a damp cloth or very lightly oiled cloth. This removes light grime and dust from the track surface. Wipe surface dry after using a damp cloth. As matter of good practice, always do this before using the Scalextric layout as this will help ensure you get the best grip from the car tyres.

Older Scalextric track

Track produced before the year 2000 is known as Classic track. It can be identified by the round popper track connectors.

Cleaning Classic track

Light cleaning of track surface for daily use: Use a damp cloth or very lightly oiled cloth. This removes light grime and dust from the track surface. Wipe surface dry after using a damp cloth.

Track rails

Unless kept in perfect conditions, older track rails will acquire quite a dark tarnish to the pick-up rails and this will prevent the right amount of current getting through to the motor. To remove the tarnishing or oxidisation, try a Hornby Railways track rubber to see if some of the surface tarnish can be removed.

Corrosion and heavy tarnishing

Use a mild abrasive material to shine up the running surfaces of the pick-up rails, making sure that the male and female connections at the ends of the track sections are also bright and shiny. Be aware that sometimes no amount of cleaning of heavily corroded rails and connectors will return the track to a useable state and replacement of track in this condition is the only alternative.



Cleaning and Lubricating The Chassis

Scalextric cars do not require additional oiling when used, say, for racing for fun. However, if you wish to improve the performance of your car there are several things you can do.

Top Tip: Lubrication of moving parts.

Level: Beginner - use these instructions if you have basic hobby skills.

Tools required: Small philips screwdriver, small stiff brush, 3-in-1 oil.
  1. Remove the chassis from the car body.
  2. Use a small stiff brush to remove the dust and dirt from the interior of the chassis
  3. Use tweezers or similar to remove debris entangled in the axles and wheels
  4. Place one drop of light 3-in-1 oil to each of the axle bearings and to the motor shaft bearings
  5. Wipe off any excess oil
  6. Re-assemble the chassis to the car body
  7. Test the car on track

Level: Expert - Only carry out these steps if you are an experienced hobbyist

Tools required: Small philips screwdriver, small stiff brush, tweezers, 3-in-1 oil.
  1. Remove the chassis from the car body
  2. Remove dust and dirt from the interior of the chassis
  3. Remove impacted or loose debris at the axles, wheels, bearings, gears and, very importantly, between each tooth of the motor pinion gear and main axle gear wheel
Place one drop of light 3-in-1 oil to:
  1. each of the axle bearings
  2. the motor shaft bearings
  3. guide blade shaft (remove guide blade screw)
  4. thread of each chassis screw (during re-assembly)
  5. Wipe off any excess oil
  6. Re-assemble the chassis to the car body. Tighten the body screws fully (do not over-tighten) then back off the screw by one complete turn to leave the chassis slightly loose to the car body. This may not be appropriate for open wheel cars, but as a general rule this will improve performance. Test the car and adjust the screwn tightness accordingly.
  7. Test the car on track




Guide Braid/Blade Replacement

What is the guide and braid?

The guide is normally a small 'keel' (but can be a pin as used in Micro Scalextric) which runs in the track slot and guides the car around the track layout.
The braid is fitted to the slot guide blade assembly. It allows electrical power to pass from the track rails, up through the braids and into the car to power the lights, motor and, if fitted, a digital chip, etc.
With regular use, the braid will eventually wear out and will need to be replaced. Regular maintenance and care can see a braid last for the life of the car.

To keep the braid in good repair:

  • always clean them with a small stiff brush (an old toothpaste brush is ideal)
  • ensure that the braids are flat against the guide and not angled down
  • ensure that the braids are positioned so that they are in line with the track slot rails.

Replacing the braid

Since 1990, an easy-fit system has been used and most Scalextric cars have a very simple push-fit method of replacing the braid.

Replacing the guide blade:

Guide blades do not wear out and will only need replacing in the event of breakage. The easy-fit guide blade can be replaced from the exterior of the car without the need for tools. The recent C8329 round guide blade requires a screwdriver to gain access to the interior of the car to release the guide blade retaining screw.





We carry Scalextric 1:32 scale Slot Cars. We are expanding our selection for the slot car season of 2014-2015 (November to March).


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Friday, 10 January 2014

Basic Slot Car Maintenance - Part 1

Welcome to the exciting hobby of Slot Cars.  At the beginning it is great fun, until everything starts to hesitate and slow down. That's when you need to look after your setup so you can continue with maximum enjoyment of your Slot Car experience.

You are here to learn abut how to maintain your Slot Car setup before it needs major maintenance (we hope we've caught you in time, lol)

Weather you have a small and simple setup or a 4+ lane for club racing, the proper cleaning routine is needed.



Fixing Track to a Baseboard

Ideally, it is best not to nail, screw or glue the track to a base board at all. The reason for this is that plastic and metal, the two ingredients of Scalextric track, expand and contract at different rates. So, on hot days the plastic will expand larger than the rail. Of course, the rail won't let the plastic expand evenly due to the rail gripping the plastic. This causes the track surface to warp.
When the track is laid loose the circuit can 'grow' and absorb any expansion due to heat. If the track is not allowed to move freely (ie nailed down) then any expansion will only lead to uneven surfaces.
If the layout is to lay flat, leave the track loose. Keep the layout in a dry and constant temperature room. This normally means that the loft, shed and garage are not good places.



Power Drops and Breaks

The most often asked question is 'My car has stopped on the track. What has broken?'

The most common (1 =most common) reasons that this might happen are:
  1. The track piece that the car is resting on has no electrical power due to bad track connections.
  2. The car motor has expired or their is a mechanical reason within the car that is stopping the motor from turning (e.g. tyre jammed against wheel arch).
  3. A guide braid has come out.
  4. The hand controller is not plugged in to the power base fully.
  5. The electrical power switch is turned off.
  6. The car has developed a fault.
  7. The hand controller has broken.
  8. A motor wire has broken.
  9. The power base has broken.
  10. The power base is not connected to the power supply.
  11. The power supply lead is broken.
  12. The power supply has broken.

Here's how to cure the most common problem of electrical power problems on the track - No 1 above.

When the following procedure has been completed you should be able to race cars at full speed on tracks of up to 200 feet or more without any practical electrical problems.
Power jumper cables can be used on 'analogue' or digital track circuits. Note, though, that a power jumper cable only hides a bad track connection and, ultimately, it is better to fix the track problem than add power jumper cables.
Question: There are power breaks or weak power sections on the Scalextric layout. How can this be repaired?
Answer:When a car stops on circuit this can indicate TWO breaks in electrical continuity since electricity travels in both directions around the track. If there was only one break then you would not notice it as electricity flows in both direction!

The way to correct this problem is to:

  • Disconnect the track behind the power base.
  • Then drive a car forward at a slow speed. When the car crosses from one piece of track to the next there should not be a drop in power/speed.
  • If there is a drop or loss in power, then fix the track connection. Disconnect both track pieces (the track piece immediately before and after the fault). Turn them over on a hard surface. Ensure that the metal rail tabs at the ends of the rails (there are 8 of them on every track piece) are fully pressed and clamped down to the plastic. Use a stout screwdriver or similar to push them tight.
  • Watch this video on how to do this Track tab maintenance.
  • Reconnect the repaired track pieces and retest by placing the car back at the power base and again drive the car slowly forward until you meet the next reduced or lost power section.
  • Continue the above repair process until you get to the last track piece before the power base.
  • Reconnect the last track piece to the power base.
  • Full power should now be restored.

Testing Lane Change Sections


In the event that a lane change track piece fails to operate follow this simple procedure:

  • Disconnect the lane change track piece and check that the rail connections are all good. See other Top Tips feature regarding track connections and loss of power.
  • Check that there are no obstructions in the slot preventing the flipper from physically moving. It should 'flip' freely.
  • Ensure that the track piece hasn't been bent (stood on, for instance) which will also cause the flipper to jam.
  • Reconnect the track piece and turn power on.
  • Manually move the flipper in to the position which would cause the car to change lane. Manually push a car over the track lane change sensor (this is a round hole about one car length before the flipper). The flipper should flip back to the 'straight ahead' position.
  • The lane change track piece should be usable if the above procedures have not identified any problems.




We carry Scalextric 1:32 scale Slot Cars. We are expanding our selection for the slot car season of 2014-2015 (November to March).


source