Showing posts with label rocketry. Show all posts
Showing posts with label rocketry. Show all posts

Monday, 4 September 2017

More Rocketry Tips for Beginners

If you're thinking about the Rocket hobby, just getting into it, or need a refresher these tips will be a great help. If you're in the Calgary area you can join the Calgary Rocket Association. Click Here for their website.

Please keep in mind:  
Model rockets are not toys - you can't simply plug them in and turn them on expecting them to work. They can be dangerous if not handled properly and taken seriously. They are miniature real rockets and a number of things need to work perfectly and come together at the right time to ensure a proper launch. 
Note unless otherwise stated references are to Quest or Estes model rockets (as opposed to Advanced, High Power or Amateur rockets and these tips are only our opinion through experience and research). 

Your Rocket
Don't use double sided tape or self-adhesive tape to attach shroud lines to the canopy or streamer. These can clog the body tube and will eventually lose their stickiness. Instead use paper reinforcing rings. Glue them on your recovery device, puncture though the centre hole, thread the shroud lines through the hole and tie onto the canopy with a double knot. Pull the lines firmly to make sure they won't come off when the recovery device deploys.
Using a permanent marker, write contact details on your rocket to increase your chances of getting the rocket back should you lose it. 

Make sure the launch lug is strictly parallel to the body tube and there are no stickers/decals or other things that can catch or jam; in front of or behind the lug. Note a poorly aligned body tube glued to the fin unit can also cause a jam on the launch rod).
If the launch lug is molded to the plastic fin canister, make sure any 'flashing' is removed from the inside of it.
The nose cone must be an easy but snug fit into the body tube, if it’s too loose the cone may release when the rocket slows down. Use masking tape around the nose cone if it’s too loose. Hold the cone tightly in one hand and pull on the shock with the other, to ensure your knot won't fail when the recovery device deploys.
Make sure when gluing the engine mount together that excess glue doesn’t end up inside the engine mount. This will block the fitting of the motor. Wipe away any excess glue immediately. And don't forget to glue the engine mount in - yes it does happen! 

You must use wadding and it must be flameproof. Toilet paper, paper towel and tin foil will not work and will cause your rocket to burn up, explode or melt.

The Engine
Make sure the engine is the recommended letter/number combo for your model –the letter is the engine strength, the first number is how many seconds of thrust and the last number is the seconds until the shoot deploys. Check your instructions to get the recommended engine per your kit's instructions. Using the wrong engine delay will cause you a lot of grief! The engine must be a slip fit and slide easily into the engine mount. Never force the engine into the mount. Get used to checking the engine nozzle (the hole where the igniter is inserted). It will either be clay (white) or ceramic (black) - a black ceramic type nozzle signifies a European manufactured engine and will warn you that the delay time (coasting time) may be significantly longer than expected - a 3 second delay can be more like 5 seconds, a 4 second delay can be more like 6 seconds, and a 5 second delay more like 7 seconds. Adjust the angle on your launch rod upright accordingly. Taking a long walk is better than a destroyed rocket!

The Igniter
There are two types of igniter - the copperhead and the nichrome igniter. The first looks like one piece of copper with a black tip (the squib), and the second has two silver or copper wires. The nichrome igniter has less resistance than the copperhead and requires less current to fire, however it is brittle and fragile and so it is best to use masking tape across the nozzle. The squib must be touching the propellant - (the black stuff you can see inside the nozzle). Using a plug can cause the wires to come together causing a short. And that's also why you don't remove the paper tape on the nichrome igniter which keeps those wires apart! While the copperhead igniter is 'bulletproof' it requires more current to fire, so your batteries must be new and of the right voltage. 

The Launch Controller
The battery (s) you use in your launch controller are often the sole factor of whether or not you have a successful launch. You must use the proper battery(s) and they must be new batteries. Lithium and alkaline batteries, which together have a voltage rating of at least 6v-9v, are the only batteries suitable for model rocket launch controllers. Lithium batteries are the best, rechargeable batteries can give you a lot of grief, so don't use them.
Insulating one jaw of each alligator clip (with masking tape) is recommended. 'Flip' each alligator clip when attaching to the igniter so that one uninsulated jaw is touching one side of the igniter and the other uninsulated jaw touches the other side. Lightly sand your safety key and always keep it clean.

The Launch Pad
Pin down your launch pad with tent pegs, especially on a windy day. Also, make sure the launch rod is a tight fit in its mounting hole where it fits into the base of the launcher. If using a two piece rod, the two pieces must be a tight fit into each other and have no kinks. You don't want your rocket taking the launch rod with it, when it lifts off! Sand the rod lightly before launch and coat it with a thin layer of petroleum jelly (Vaseline). Always use the 'stand off'' which ensures igniter clips do not touch the jet deflector plate and cause a 'short'. If you lose the 'stand off'' use a burnt out engine instead. Test fit your rocket on the rod to ensure it slides freely - very important Make sure the rod safety cap is replaced on the rod after each launch.
Upgrade Tip your two piece rod can be replaced by one piece rod, .9 m to 1 m long, 3 mm in diameter. Stainless steel rod is best, however piano wire from a hobby shop will do the job.

Ready to Launch
The launch circuitry can be tested by installing the igniter, battery, and safety key (not on all launch systems), and momentarily pressing the launch button. The igniter should glow red hot. Release the launch button immediately as the igniter begins to glow, otherwise it will soon melt and have to be discarded.
When the rocket is seated on the igniter make sure it’s fully inserted and centered in the nozzle of the rocket engine. Just remove the launch rod, seat the rocket correctly on the igniter and then carefully re-instal the launch rod. Note due to the differing weight and aerodynamic shape of each of the rocket, not all models will achieve the expected altitudes and some may surpass it. Rockets with AT, A and B letters in the engines are great for beginners and first  launches, larger engine sizes such a C and D should be only used by intermediate to expert and a license/permit is required for any engines larger than E.


Looking for more help and great tips? Check out our other Rocketry posts!

4 Tips to Flying Model Rockets- use/copy the engine chart 

Rocketry Tips- Recovery Wadding, Why Do I Need It? - 



Next week: Car model tips!

Chinook & Hobby West
"Where the Fun Begins!"
ph: 403-243-1997
Twitter: @HobbyAndToy

Thursday, 23 June 2016

4 Simple Tips to Flying Model Rockets



4 Tips to Flying Model Rockets

Building, designing and launching model rockets is a great hobby that the whole family can enjoy doing; there is rocket fun for every skill level. There are a few things to consider when you begin your journey into model rocketry. Take this information into mind when purchasing your rocket and rocket accessories.
1) Open Area - It is very important you launch your model rockets in open areas, away from homes, businesses and NOT around airports. It is recommended to use an open field, like a farm or soccer field. Make sure to ask for permission first.

2) Even Ground - Launch your rockets from a level platform and always straight up. If the launch pad is tilted just a few degrees your rocket could end up several hundred feet away. Flying your rocket at a 90 degree, perpendicular angle will offer the maximum height out of your rocket engines.

3) Skill Level - It is always a great idea to start small when you begin a new hobby. Try not to jump into a project that maybe to overwhelming at first. Pick from a ready to Fly, Easy to Assemble or a Skill Level 1 model rocket for your first build. This will teach you how the rocket works and how much time is required to build a rocket. Over time you can move your way up to higher skill levels as your knowledge grows.

4) Rocket Engine Size - Much like the skill level of a model rocket, it is a good idea to begin with smaller engines.Rocket engines come in a few different sizes, and most beginner rockets launch a smaller size. Once you have a few launches under your belt, then you can begin launching larger rockets, with larger rocket motors.



If you're in the Calgary area, check out the link below for more info and visit the calendar page for launches.
http://www.calgaryrocketry.org/










Thank you to Estes for this valuable information!

Please leave a comment below and share this with a friend!

Check out our Website: CLICK HERE
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Monday, 29 June 2015

Rocketry Tips- Recovery Wadding, Why Do I Need It?

Summer is a great time to take up Model Rocketry.  Who wouldn't want to see something get 'blown-up'.*

Flame resistant recovery wadding protects the recovery system and is necessary to launch model rockets.  Although it looks like toilet paper or thin paper towel, it is NOT the same!  Wadding is specially treated to protect your parachute and rocket from melting or exploding so you get the maximum enjoyment out of your model rocket.


#3556 - Pro Series II™ Recovery Wadding
Flame resistant recovery wadding is necessary for launching model rockets. It prevents melting and destruction of your rocket and parachute.

Enough wadding for 10-12 Pro Series II launches.
Can also be used with any Estes rockets!


#2274 - Recovery Wadding
The flame resistant wadding is required in most Estes rockets unless they are tumble recovery.
Contains 75 sheets, enough for about 18-25 flights and is absolutely necessary to launch model rockets.

Come on down to Chinook & Hobby West - It's Where The Fun Begins!
http://www.chinookandhobbywest.com/

hobbywest@shaw.ca

1-403-243-1997


If you're in Calgary, AB or area here is a great site with a calendar so you can see rockets of all sizes being launched.  They also have the info on the by-laws you need to stick with so you don't get a ticket launching those rockets  Calgary Rocketry Association
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* please be careful when using any rocketry supplies or engines. You can get seriously injured if you do not follow the instructions.  Chinook & Hobby West is not responsible for loss, injury or death that may be caused by using any products we may or may not feature.

Monday, 12 August 2013

Don't Get Stuck - picking out adhesives and glue. Part 3

Types of Glue

The main types of glue that a modeler will need in their armoury are;
  • Polystyrene cement (reviewed July 29/13)
  • Cyano acetate (‘super glue’) also known as cyanoacrylate (CA glue) (reviewed July 29/13)
  • Epoxy Resin (reviewed Aug 5/13)
  • Clear ‘canopy’ glue (reviewed Aug 5/13)
  • Gloss varnish (reviewed Aug 5/13)
  • Clear rubber/silicone cement (today's item)
  • PVA adhesive (today's item)
  • White glue/woodworkers glue (today's item)
  • and there is always a new one coming to the market

Clear Rubber And Silicone Cements

There is a wide range of tube glues mainly intended for domestic use that are often branded as ‘All Purpose’ or ‘Universal’ glues.  They generally dry clear and remain rubbery.  The majority are solvent based, but there are varieties advertised as “safe for children” that do not contain any solvents.

PVA Glue

This is a thin water based white glue that dries rubbery.  It has wide range of commercial and domestic uses.  For example, in the construction trade it is often watered down and used to prime walls prior to painting.  It is very popular in kindergartens and schools because it is ideal for sticking paper and card and safe for children to use.  
We do not carry this at this time


White Glue / Woodworkers glue

This looks very much like PVA glue, being white and water-based but it is more viscous.  It has limited use for most modelling applications, but is very good at bonding wood, so may be useful when making dioramas or bases.  Some modellers use it to bond clear parts such as cockpit canopies.  It may dry clear or white depending on the manufacturer.


The items pictured in this blog can be found at Chinook & Hobby West!

Don't forget to visit our website for more tips, our past issues of our Newsletter and more!

Monday, 5 August 2013

Don't Get Stuck - picking out adhesives and glue. Part 2

Types of Glue

The main types of glue that a modeler will need in their armoury are;
  • Polystyrene cement (reviewed July 29/13)
  • Cyano acetate (‘super glue’) also known as cyanoacrylate (CA glue) (reviewed July 29/13)
  • Epoxy Resin (today's item)
  • Clear ‘canopy’ glue (today's item)
  • Gloss varnish (today's item)
  • Clear rubber/silicone cement (next week)
  • PVA adhesive (next week)
  • White glue/woodworkers glue (next week)
  • and there is always a new one coming to the market

Epoxy Resins

These adhesives consist of two parts – the hardener and adhesive – which need to be thoroughly mixed before application.  Sometimes they come in separate tubes and sometimes they come in a double syringe.  
Like superglue, the epoxy resins glue almost anything to anything, but they also need a good clean grease free and preferably roughened surface to get the best bond.

Clear ‘Canopy’ Glues

Sticking clear plastic parts presents problems.  The fumes given off by polystyrene cements and even cyano glues can make the clear parts become foggy.  It is very difficult to use epoxy resin glues on clear parts without smearing the glue on the parts.
For this reason, a few modelling suppliers have produced their own glues specifically designed for clear plastic parts and these are sometimes called ‘canopy’ glues.


Gloss Varnish

It may be surprising to find gloss varnish in a list of adhesives because clearly it is not intended to be used as a glue at all.  However, gloss varnish is surprisingly useful for holding very small parts, such a photo etch buckles in place.



Continued Next Week!

The items pictured on this page are available at Chinook & Hobby West!

Don't Forget to Check out our Website for more neat ideas, products and more!

Monday, 29 July 2013

Don't Get Stuck - picking out adhesives and glue. Part 1

**Getting the right glue for the right job is very important, so modelers need to know what is available.  Although this article will cover the main types of glue, the huge variety of glues from so many manufacturers means that you should always pay attention to the instructions on the particular product you are using.**

Types of Glue

The main types of glue that a modeler will need in their armoury are;
  • Polystyrene cement
  • Cyano acetate (‘super glue’) also known as cyanoacrylate (CA glue) 
  • Epoxy Resin
  • Clear ‘canopy’ glue
  • Gloss varnish
  • Clear rubber/silicone cement
  • PVA adhesive
  • White glue/woodworkers glue
  • and there is always a new one coming to the market

Polystyrene Cement

Polystyrene (poly) cement is only suitable for rigid polystyrene plastic.  It works by dissolving the surface of the plastic which then re-hardens.  If a bead of poly cement is put between two pieces of plastic, then both faces of the plastic dissolve and meld together so that when they harden they have formed a solid joint.  In effect, the two pieces have been welded together, so a very good bond is formed that is as strong as the plastic.

Cyanoacrylate Adhesive (‘Superglue’)

When this glue was introduced, it was advertised as instantly bonding almost anything to anything else and indeed it is very versatile.  The only substances that resist it seem to be certain soft plastics.  As such, it is very good for bonding hard plastics, resin and metals to each other, which makes it very useful on multi-media kits.  However, it not easy to use and should perhaps be avoided by novices and children.  It can be unforgiving, with the thin formulas curing in one or two seconds and often seeming to stick fingers to the kit much better than it sticks kit parts together. 
Click here for tips on storing Superglue

Watch for Part 2 Next week!


Don't forget to visit our Webpage for more interesting tips, product info, contests, trivia and more!

Friday, 26 April 2013

Decal Tips

Our Staff has complied some Decal Setting Tips:

There are so many ways to decal, almost as many ways as there are decals!
Here is one of the easiest:
 - do a light spray coat of the same finish as the decal (gloss for glossed decal, matte for matte decal) let dry.
 - apply waterslide decal and position, let it dry then apply decal set to get the decal to snuggle into place.
 - when dry, clear cote with your desired look (matte, gloss, satin, etc.)
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
here is one recipe for getting a decal to lay down flat and stick.
 
1.  Use fresh decals.  After a year, or more, the film dries out and cracks and tears. 
 
2.  Apply over a good coat of paint. 
 
3.  While dry (before wetting)  cut the individual decals loose from the main sheet with a small pair of scissors.   Trim the decal closely, removing as much excess decal film as possible.  Trim all the corners round to prevent a loose corner from lifting up.
 
4.  Soak decals one by one in water, in a saucer.  The decal paper may curl, wait for it to flatten (after a few seconds),  lift decal and paper backing from the water. Carefully slide the decal off the backing paper and lay flat in the proper place.
* The decal adhesive is water  soluble. If you leave the decal in the water too long the adhesive washes away and then the decal won't stick.  *
 The decal film may want to stick to your finger and wrap itself up like a pretzel.  Don't let it, you will never get it straightened out again.  Steer the 
decal film to the proper place and get it square and centered.  A small paint brush or a needle or the point of a #11 Xacto knife all work to steer the decal.  Blot up excess water with a Kleenex.  Too much water and the decal will swim away from it's proper spot.  Let it dry long enough to stick in place. 
 
5.  Apply decal setting solution.  We carry Walther's Solvaset  & Microscale's - Micro Sol.  The setting solution is mostly formaldehyde which softens the decal film and lets it settle down around
 surface details- like rivets.  DO NOT attempt to move a decal after applying the setting solution, the decal softens 
so much that it will tear.  Let dry over night.
 
6.  After decals are good and dry, spray a coat of DullCote over it to make the decal film blend in. (Testor's DullCote). 
 
These tips are our opinions and they work for us. They may or may not work to your satisfaction.

Product Tip:


Here is Microscale's description for each product:
 
"Micro Set is a very versatile decal setting solution that does several things to the Microscale Decals to improve application. Micro Set should be applied to the surface of the model where you will be sliding off the decal. This prepares the surface with special wetting agents that cuts the oils in new paint and converts the adhesive on the back of the decal to a stronger and more lasting one. And finally, Micro Set slightly softens the decals film to make it more flexible so that it can conform better 
to the model's surface. Better adhesion by the decal to the model prevents tiny air bells from occurring and results in an invisible carrier film or the so called 'painted on look'. "
 
"Micro Sol setting solution is for the most difficult irregular surfaces you find on models. It completely softens the  Decal allowing it to drape down onto the surface of the model conforming perfectly and without distortion. You can get the most amazing results in seemingly impossible places, because Micro Sol actually makes the decal part of the paint. For that reason you should coat Micro Sol on for only a few seconds and then leave it alone, it does the work. Do not touch until dry as the decal is very soft at this stage and could be easily damaged. "

~~There are many different products to use with decals, these are the ones our guys like to use. If you have a different suggestion or something to add, we would love to hear it!
Valerie

Friday, 22 March 2013

Tips On Gluing Clear Parts

Many of us have done a model where we are following the instructions- only to find out the glue we used to put our masterpiece model together has clouded up our canopy, windows or other clear parts. After you stop cursing and yelling and pick up your model and its bits off the floor, you wonder what happened and can I fix it?

Ah, well - the what happened is easy. The fumes from the glue have reacted to the plastic and you can't fix it. You could alter the clouded plastic part and make it look like the window smashed, or  if its a car you could do a diorama with teens making out in the car (steamed windows - good imagination helps).

To prevent this in the future? You need to use a clear parts glue. At Chinook & Hobby West we have two different kinds: Testors Clear Parts Cement and Cheap Stick Hobby Glue.



















Use fine beads of clear parts glue to secure the piece in place. Hold it in place for about 1 minute to set enough to let go of it. Then leave it overnight to cure. It dries clear. If you need to remove excess glue use a fine file so you don't mare your clear part and can control where you are filing.

Come down to our stores, call us or email us if you have any other questions.

Ph North - 403-984-3438                     Ph South - 403-243-1997
email    hobbywest@gmail.com                email    hobbywest@shaw.ca

Check out our website Ezine page for more tips, info and ideas!
http://www.chinookandhobbywest.com/chinook-breeze-ezine.html

Wednesday, 9 January 2013

January is National Hobby Month!



At the beginning of every New Year everyone has a list of Resolutions. Some are common like losing weight or getting more organized; some are unusual* such as learn a new party trick.  Why not be different this year and try a new hobby or rekindle your childhood hobby?


Here at Chinook & Hobby West all of our staff participate in at least one hobby that we sell. Jim loves building and airbrushing model kits, Tyler is creating a new HO layout**, Valerie is delving into painting/customizing 1:32 and smaller figures, and a couple of our guys are taking a break from their hobby to look into something new.



                          
                         Tyler                                 Jim                                     Valerie


So how can you find a hobby? Here are a few tips:
  • Think about what interests you. Are you looking to do something outdoors or inside? Something active or quiet? Something to do alone or as a family? Make a list and you may find you can combine two hobbies into one. (i.e- love of photography and trains = railfanning)
  • Think about cost/time/space. For Example- Many get intimidated when thinking of building a train layout. They believe they need a huge room, lots of time and a bucket of money. That is not so. You can start with a 4x6 board for HO scale and a starter set and build it up and add to it as you can. 
  • Ask questions! When you find a hobby that interests you go to a source that will be able to answer your questions. A store that specializes in what you are interested in, The library, the internet, or someone that may already have the hobby you are looking into. 
  • Get started on your hobby! Once you have decided which hobby best suits you in every way and you have bought or borrowed the equipment, clothing, tools and anything else you need, it is time to get it happening. Expect to start slowly at first, while learning, so have patience. You might even find a club to join and meet others with similar interests. This is a great way to make friends and to exchange ideas.

Need some ideas? Model Railroading, miniature figure painting, toy collecting, rocketry, dioramas, window box display, scratch building bridges, Remote Control vehicles, woodworking, Train spotting(fanning), reading, the list goes on and on.....


So come down to either of our stores here in Calgary or email us and we will do our best to match you to a hobby! (even if we may not sell it - lol)

* Reference the article: 10 Unusual New Year's Resolutions http://www.realbuzz.com/articles/10-unusual-new-year-s-resolutions-us-en/

**Follow Tyler's progress (Thompson River) on our blog - http://chinookhobbytalk.blogspot.ca/

~~This article is the opinion of Valerie Gale, Owner of Chinook & Hobby West

Thursday, 13 October 2011

Charity Event and Grand Opening! Fun and Surprises!

Come celebrate with us!
October 15th 2011 9:30 am – 5:30 pm
It’s our 39th Anniversary of Chinook & Hobby West
AND Our GRAND OPENING of our North Location

                     Supporting The Calgary Food Bank & The Make-A-Wish Southern Alberta



v  50% off Red Tag Merchandise (Oct 15th & 16th only – Discount with donation)
v  25% off Regular Priced Merchandise (Oct 15th & 16th – Discount with donation only)
v  Free BBQ Sponsored by M &M Meat Shops
v  Live Action Star Wars Characters from the 501st & Rebel Alliance
v  Get a keepsake photograph with your favorite character (with donation)
v  Surprises for kids and adults (October 15th only)


Tuesday, 13 September 2011

Two Locations to serve you better!!!

We now have two locations here in Calgary to serve you, our Customer, better!  Our main store is located at 5011 MacLeod Tr. SW and our new second location is located at 2604-4 St. NW.

Hours for both:
Mon. to Fri. - 9:30 - 9
Saturdays - 9:30 - 5:30
Sundays - 12 - 5
Select Holidays - 12 - 5